Hands-On With Zero Latency’s Inside Out Tracking Multiplayer Arena (2024)

Zero Latency provides systems for warehouse-scale, location-based VR experiences in cities across the world, letting you and up to seven others roam around a huge area with physical prop guns you can use in-game. It is kind of like a cooperative VR version of laser tag.

The idea is that you and your friends can move around freely in the warehouse, using a backpack PC to avoid tethered wires. Most of the experiences are co-op, but they also offer a fairly new PvP experience which we tried out in February. As a whole, we’ve had mixed results with Zero Latency in the past. The game design has been mixed in quality, and their original open-source-based VR headsets weren’t the greatest when used in conjunction with their proprietary tracking system.

Hands-On With Zero Latency’s Inside Out Tracking Multiplayer Arena (1)

Zero Latency, however, announced they were going to overhaul the system away from the OSVR headsets to a second generation that uses HP hardware as part of a deal they struck earlier in the year. After my last visit a few months ago, Zero Latency invited me back to their North Melbourne location – one of a few that adopted the new Gen 2 system already.

The upgrade includes new HP computer backpacks and headsets. In some cases, that means the headsets will be HP Reverbs. For five of the current Gen 2-ready locations, however, the older HP VR headsets were used running Microsoft’s Mixed Reality system. The North Melbourne location was one of those five. Zero Latency says future upgraded locations will use Reverb.

I asked Zero Latency CEO Tim Ruse why they chose to go with the Reverb, as opposed to other options.

“Probably the resolution and the quality,” he said. “It’s a really good headset and it’s pretty comfortable compared to other stuff that’s out there. And it goes really well with the HP backpack.”

Ruse noted each of the 38 Zero Latency locations is run by a licensed owner and it is up to each location to choose their upgrade path.

Hands-On With Zero Latency’s Inside Out Tracking Multiplayer Arena (2)

The original Zero Latency system used OSVR headsets with a gun peripheral and glowing balls mounted on the top of both. Tracking was done externally for each player via overhead mounted cameras tracking the glowing balls. There are also blue patterns on the floor used to help determine position.

The HP headsets feature two outward facing cameras that provide inside-out tracking similar to an Oculus Quest, Rift S, Cosmos and others. According to Zero Latency, the new HP headsets still use the existing blue patterns on the floor to help determine your position in the play area and relative to others but, crucially, all of this tracking is all done on the players’ headset alone and no longer uses the external cameras mounted overhead from the Gen 1 system. The headset’s inside-out tracking system also tracks a Windows controller mounted to the gun prop, instead of the old glowing balls.

The gun is essentially [now] locally tracked,” he said. “Before, it was the positions travelling through the tracking system and back out. Whereas, your perception of the gun is [now] all local. It’s going all through the WMR tracking specifically, not out through an external tracking system. It feels way snappier.”

I could really feel the difference and it is one of the most noticeable improvements of the new system. The guns now feel snappy and sharp with low latency. Most important, they feel really fun to use. I felt in control of my aim the whole time and I didn’t get as frustrated with aiming as I did in the old system. The gun-play seemed much more skill-based and I was talking long range shots that didn’t seem possible with the original OSVR setup.

Inside Out Arena Scale Limitations

While I found the overall experience improved with the HP-based system compared with the first generation of Zero Latency, I also noted limitations. There were a few instances, for example, where a player’s gun would appear lodged in the ground, far away from where they were standing with the prop. The fix was to just look directly at the gun prop and move it around a bit.

My head movement also seemed susceptible to occasional frame drops and momentary freezes. Fast actions also resulted in my movements sometimes feeling like they were smoothed over, or “averaged out”, when translated back onto the screen – the finer detail and incremental movements of my head sometimes felt like they were lost in translation during a big sweeping motion. When I approached a physical wall, the positional tracking went haywire. Despite all this, I did find the overall experience to be quite a bit better than the first generation — a change likely attributable to the abandonment of OSVR hardware.

I would expect some casual VR players to come away impressed by the upgrade. The gun props feels much more responsive and the experience is notably more fun because of that. But there are still more improvements needed to iron out occasional tracking glitches in an inside-out-based system at this scale.

Hands-On With Zero Latency’s Inside Out Tracking Multiplayer Arena (2024)

FAQs

What is a zero latency game? ›

Zero Latency is world-renowned for its multiplayer, free-roam VR experience in a warehouse-scale arena. If you've tried this thrilling experience at our Nottingham or other locations, you'll know exactly what we're talking about.

How does inside-out tracking work? ›

Inside-out tracking

In this method, the camera is placed on the tracked device and looks outward to determine its location in the environment. Headsets that use this tech have multiple cameras facing different directions to get views of its entire surroundings. This method can work with or without markers.

What headsets do zero latency use? ›

Featuring a customized HTC VIVE Focus 3 headset, the new remote rendering stack allows customers the first chance to explore Zero Latency's award-winning experiences through 5K video and 3D spatial sound, with nothing more than a headset.

How old do you have to be to go to zero latency? ›

Zero Latency VR: requires all players to be 10+ years to play. We recommend anyone between 10-12 plays with a supervising adult. Please note some games do have recommended ages and this is easy to find on our booking page.

Is 0 latency good? ›

Essentially, you want the latency from your gaming device to the internet server to be as close to 0 ms as possible, as this means it takes little to no time for one device to respond to another.

How long does Zero Latency last? ›

Zero Latency experiences last between 15-30 minutes, depending on the experience. We also offer bundles where you can play multiple games, and play for 45-60 minutes.

Is inside-out tracking good? ›

While inside-out tracking offers many advantages, it's not without its challenges. For instance, the technology can struggle with occlusion, where the sensors on the headset get blocked or lose sight of the controllers. Additionally, the processing demands can be high, requiring robust hardware to function smoothly.

What is the difference between inside and outside tracking? ›

Inside-out tracking, which uses sensors on the HMD, and outside-in tracking, which uses external sensors or cameras, are common methods to determine the user's position in the virtual space.

What do you wear to zero latency? ›

This is an active experience so please make sure you wear light, comfortable clothes and appropriate footwear (ie. no high heels).

What is the best zero latency? ›

Let's get started!
  • FarCryVR. BOOK NOW! ...
  • Undead Arena. Before you write this off as 'yet another zombie game' let's first look into just how incredible this game is. ...
  • Singularity. A sci-fi adventure all about space exploration with hidden suspense that's almost unnerving, that's what Singularity is all about. ...
  • Sol Raiders.

What does zero latency mic mean? ›

Use zero-latency monitoring. This is a feature of the sound card which bypasses the effects of computer-based latency. You can listen to the input that's being recorded through the monitors or headphones, before the signal enters the analog-to-digital/digital-to-analog conversion process.

How much is a zero latency system? ›

The exact cost of a Zero Latency VR franchise varies, based on factors such as location and additional expenses. A 8 player Zero Latency system starts at $245,000 USD. We also have 6 player systems available for entertainment centers. It's recommended to directly contact the Zero Latency VR team for a quote.

What to wear to VR game? ›

We recommend that you dress in light, comfortable clothing. This is an active experience, so wear something that won't restrict your ability to move around the space. Able to walk unassisted for 30 minutes continuously with full use of both hands.

What is the VR where you can run around? ›

Omni by Virtuix. The leading and most popular VR treadmill.

What is latency 0? ›

Zero latency refers to a general business objective in which rapidly changing information is available across the entire business, leading to more informed and coordinated business decisions.

What is latency game? ›

Latency is the time it takes for the system to respond to an action (such as pressing a button or moving a joystick). In internet and networking, this is the time it takes for a data packet (your in-game actions like movement or attacks) to send to the server, and then for the server to process that request.

What is OK latency for gaming? ›

The best latency for gaming is a ping time as close to 0ms as possible. Exceptionally good latency for gaming is a game server ping of 20ms. In most cases, 21ms to 100ms is acceptable. Anything between 101ms and 150ms is workable, but serious gamers are likely to be dissatisfied with this sort of latency.

Why is zero latency important? ›

Low latency is one of the most important features of any website, program or application on a network. Customers are used to real-time results, they expect feedback instantly when they perform an action. Delays are one of the top reasons customers will quit using an application (bounce).

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